Post-game: the return of Always Close Enough To Hurt
It’s a year ago that we all got together to playtest our first game, and it’s been a long journey from there to where we are now, with the release of the alpha version of our game Always Close Enough To Hurt on Steam. We’ve come a long way as a team, and our game has changed a lot too: it’s become richer, more immersive, and more challenging, with a deeper narrative and a new visual style.
Of course, it’s still early days for us and for our game, and we’re looking forward to hearing what players think of our game so far. We want to hear what you love about it, what you hate, and what you want to see us prioritize in the upcoming months. We’ve been working hard on this game for a long time, and we’re proud of how it’s come together so far, but we also know that there’s still a long way to go.
Here’s to the future of Always Close Enough To Hurt, and to all of you who are joining us on this journey! Click here to purchase the alpha build of the game on Steam and see for yourself what we’ve been working on.
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